![]() If the wad file already exists then WadMaker is smart enough to only process added, modified or deleted images, so updating usually only takes a few seconds.ĥ. Now, instead of dragging the images directory on top of WadMaker.exe and then copying the wad file manually, you can double-click this batch file, and it will automatically create or update chapter1.wad in your Half-Life\valve directory. The PAUSE line causes the console window to stay open until you press a key, so you don't need to open the log file to see if anything went wrong. "C:\HL\Tools\WadMaker_SpriteMaker_1.2\WadMaker.exe" "C:\HL\Textures\chapter1" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\chapter1.wad" Create a batch file (or copy example batch file - WadMaker.bat), change its name to update chapter1 wad.bat, open it with a basic text editor like Notepad, and add the following lines: It's also possible to let WadMaker do this for you. Putting a wad file in the right location Now copy the wad file to your Half-Life\valve or Half-Life\cstrike directory. The rest of the news is painful to read, honest - why the heck do Valve beating their classic title to a pulp? I mean, I can understand Gabe having a love-hate relationship with the franchise, but goodness me - just leave HL alone!Īnd yes - seems like the old "WON" version of Half-Life is a go-to version for definitive experience and everybody should look it up instead (maybe one day it will be published on GOG lol).4. ![]() Not sure if either 8 or 8.1 version of ddraw.dll will fit for W10 (if you're using it), but give it a try (or try to look up Windows 10 ddraw fps fix) ![]() Try first some more standard fullscreen resolution (1024x768) and see if it works. Grab ddraw from zip-file in this folder and toss it into Half-Life Folder. Starting from Windows 8, MS has changed (and screwed up) DirectDraw emulation, which in most cases causes massive reduction of framerate or, in this case, total crash when in fullscreen. ![]() I'm going to get killed for saying that, but all things considered, better go playing Black Mesa (at least when it's finished)Īlso I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore.Ok, that one was easy to pin point. g-r-e-a-t.īut to be honest, Half-Life is old now. Oh and also, since a certain nvidia driver, transparency supersampling is broken and produces weird blurring artifacts on textures now. Unfortunately I guess the best way to play vanilla Half-Life is to get an hand on the physical Half-Life antology, which still had all the sound effects, high quality music, and all the renderers with all their features. Since the multiplatform update (which removed D3D and made the game available on Linux and MacOS) we lost a lot of things, the sound and music quality has been massively downgraded and are now forced to 11KHz for sounds and not much more for music, removing other surround effects and else,Īnd especially, we lost a BIG thing graphics wise in OpenGL, that was present before in OpenGL (wtf valve), and that's gl_overbright, the console command still exists but setting it to 1 does nothing anymore now, it gave a MUCH BETTER lighting quality, now the quality of the lighting feels dull and washed out, even the software renderer has better contrast in lighting now !Īlso I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore. No you did right to bump this thread, because in the meantime I discovered a lot of very interesting things,
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