I know that storms and thunder are the hallmarks of the Stormcast Eternals for Age Of Sigmar, but I named and designed my Orcs 3 editions ago, and am not ceding the name for no one. This is in keeping with my Ironjawz/Orcs & Goblins army name, the Stormbringaz. For this campaign, the Megaboss is known as Grishnak the Walking Thunder. This was done just in time for a campaign to start at my FLGS. I’ve finally finished the Megaboss for my Ironjawz force for Age of Sigmar. A unit of Brutes or Ardboyz would give the Grots some real punch. I’ll want to use them to support the Ironjawz, or vice versa. Once the Handbook comes out, I plan on working on my Moonclan Grots. To avoid this, I swapped the right hand with the club to another arm and gave him the front plate with the jawbone and head with the metal jaw plate. Thus he would have been a duplicate to the other Boss. The Boss’ weapons only attach to the torso one way. Extra plates and some weapon swaps finished them off. I managed to avoid replicating the previous unit’s members. Individuality comes from swapping out the heads, arms, and shoulder plates. The bodies include the legs and back torso, with the front and arms separate. The Brutes as pieces are somewhat limited in their posing. The Brute Boss for this unit would be ‘demoted’ to a standard Brute, the more decorated Boss from the the other unit leading the way. However, I figured I could also use them to field a full 10-boyz unit. The unit was designed to be able to field 2 units of Brutes, or swap it for a unit of Ardboyz if I wanted (same cost after all). The Brutes here follow the lead of the previous unit, with a Brute Boss with club and claw, 3 standard 2-choppa Brutes, and a Brute with a giant spiky cleaver. I hope my Stormbringaz can handle the changes. Just in time for the release of the General’s Handbook II. This is a definite advantage of the Age of Magic ‘build as you want’ approach to armies.Īlong with other projects, I’ve finished up my second unit of Orruk Brutes for my Ironjawz army for Age of Sigmar. Going off the fluff of the Tomb Kings, I could easily field them as the Great Kingdoms instead. Aside from the Tomb Sphinx, the army is playable now. If I want to try out the Eqyptian-esque subfaction, I could field a unit of Chariots. The standard Undead rules will serve ranks of Skeletons, Ushabti as my Creatures, and a giant Tomb Sphinx as a Behemoth. Last up are the Tomb Kings, obviously marching forth as the Undead. They’ll need a lot of work to be playable though so they’re in the distance. The Ashmen serve as the basic Warriors, the Pelagarth are Hearthguard, and the various bigger guys will be creatures and monsters. A more elite force, since they lack Levy. Their efreeti masks and infernal power seemed right for the demonic faction. With a deep dive into my collection, House Nasier from Wrath of Kings will be used as the Otherworld. Very Polish, yes? They’ll also get a Dwarf mercenary cannon for some extra firepower. I’d like to build proper Creatures for them either bear cavalry or even Werebears. They will need a little work, with the addition of a Wizard, a Paladin on small dragon (flying mount) and a big dragon for a Scourge. Lots of Knight cavalry and spearmen, alongside bow and crossbow units. My Poles will be used as the Great Kingdoms. I might add some crossbows and a giant beast to be an appropriate Monster. Massed infantry with all sorts of sneaky tricks, alchemical attacks, and ranged firepower, Squig Rider Hearthguard and Trolls. Like the Orcs, this army is playable right out the door. The Moonclan Goblins will be the Masters of the Underearth. I love the size difference between a Monster and a Levy. The last pic is a size comparison between the Mega-Boss and a weedy little Grot.
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